

Another puzzle required a clue in the map menu – only I don’t think that clue ever appeared for me! I had to look up the solutions to both to continue the journey. It was obvious that I had to go to that location, but too vague in that Carto had to search behind it. One required going to the back of a building instead of the front. If I have any criticisms, there are a couple of puzzles that crop up in the mid-game that are a slight hindrance. It also has a well-told story, including themes of friendship and family. While not action packed, the controls are still responsive and never a burden when leisurely exploring an island or performing numerous map adjustments. The graphics are beautiful, like cartoon watercolors. Other aspects of Carto are equally well crafted. Even with these limitations, there are enough unique layouts so that the configurations seem almost endless. Water needs to join water, forest to forest, fields to fields, and so on. Map manipulation in Carto isn’t without restrictions, however – each edge of a map square must match the same type of landscape on the edges of other squares it touches. This idea is incredibly fresh and unique. Can’t reach that location beyond the barrier? Rearrange the map.

Need to make a river flow a different way? Rotate that map piece. Most areas start small, with just a few map squares, but they become larger areas to explore as Carto finds map pieces scattered throughout her journey.Īccessing a god-view top-down map menu, Carto can pick up individual squares, rotate them, and move them to different locations.

To progress, players must do something that (surprisingly!) hasn’t been utilized much (if at all?) in a videogame before – manipulating the map.Įach island is broken into multiple squares. There are no enemies to slash or monsters to hunt, just places to explore, people to meet, and puzzles to solve. Instead, players must traverse a variety of islands covered with forests, volcanoes, deserts, and icebergs while searching for clues to help reunite Carto with her grandmother.Ĭarto is a relaxing top-down 2D adventure. The ship has been blown off course, so it’s not as simple as grandma swooping down and picking Carto back up. Players take control of a young girl named Carto who’s been flung from her grandmother’s airship during a severe storm. It’s not often that a game comes along with an idea that feels so absolutely unique that I can’t say I’ve ever seen something like it. WTF How did those huskies survive so long!? LOW A couple of puzzles with extremely vague hints.
